Early attempts to provide a mobile Internet experience in the 1990s were hampered by low processing power of feature phones. In 1997, the Wireless Application Protocol (WAP) Forum released WAP 1.0 — a specification outlining standard information access directives for mobile devices. However, instead of uniting mobile carriers worldwide as intended, WAP 1.0 served as a poorly implemented standard with limited adopted. In one deviation from the standard, Japan’s NTT DoCoMo disabled WAP across their subscribers in favor of their own in-house transmission protocol, i-mode (EuroTechnology, 2012).
From WAP 1.0, a subset of HTML was created to address the extreme constraints of early mobile devices. While there were some similarities to HTML, Wireless Markup Language (WML) represented a steep learning curve for developers, even though it was relatively easy for device manufacturers to implement. The result was manual content duplication across HTML and WML servers. Because of strict language syntax, manufacturers could design simple WML browsers that would default to a failed render rather than insinuate the web page’s intended design. This implementation is diametrically opposed to the way in which most HTML browsers operate where partial display of data is preferred to the lack of data.
Finally, in 2002 the WAP Forum relaxed its use of WML and introduced XHTML as the markup language of choice for mobile devices. In conjunction with the improved 2.5G networks, the XHTML standards were more liberating for web developers. Conversely, mobile carriers still insisted on curated content behind a walled garden rather than allowing subscribers to access any web server on the Internet.
It would not be until the introduction of the Apple iPhone in 2007 when full-fledged HTML rendering that could rival desktop web browsers was introduced to market. Part of what fueled the high adoption of the iPhone was that it provided the real view of websites, rather than the stripped-down experience available on competing devices such as the RIM Blackberry Pearl. The latter interpolated HTML pages into a reduced function set of XHTML to allow for rapid rendering on grayscale, or limited-color liquid-crystal display screens.
In contrast, the iPhone used vibrant color touchscreen and a web browser rendering subsystem borrowed directly from the desktop web browser equivalent, WebKit. iPhone’s desktop-grade rendering engine empowered web teams to use the full power of HTML. JavaScript and CSS render the same underlying content for smaller displays by inspection of the device capabilities such as manufacturer, screen size or geolocation.
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